About!

I am a multidisciplinary designer and maker with over 12 years of experience creating across a wide range of disciplines, from traditional sculpture to digital fabrication. Based at Somerset House in the heart of London, I have access to an extensive network of specialist workshops and facilities, enabling me to take projects from concept through to final production.

My expertise spans digital and traditional sculpting, woodworking, mould making and casting, machining, 3D printing, painting, and finishing. I have extensive experience producing both hard and soft moulds, alongside a deep understanding of casting processes and material selection.

Throughout my career, I have delivered exhibition pieces, art installations, television props, functional prototypes, and consumer products for direct sale. I thrive on challenging and unconventional projects, enjoy solving complex problems, and am comfortable working to demanding deadlines.

Although I consider myself a broad generalist, traditional sculpture remains at the heart of my practice. I value the tactile nature of working with clay and believe that hands-on making often leads to the most intuitive and engaging creative outcomes.

I am passionate about experimentation and continuously explore new materials, techniques, and processes. A diverse skill set allows me to approach problems from multiple perspectives, resulting in more effective, innovative, and refined solutions.

As rapid prototyping technologies have transformed the creative industries, I have fully embraced digital manufacturing within my workflow. I regularly work with FDM, SLA, SLS, and MJF printing technologies, and remain continually inspired by the possibilities that emerging fabrication methods bring to contemporary making.

My journey

Education:

I studied product design at Brunel university and graduated with honers. The school I went to didn’t expose me to sculpture or 3d forms of expression, and so when I decided to persue a university degree, product design captured my imagination. A course that not only emphasised problem solving but also made physical models to bring those ideas to life.

It introduced me to foam sculpting, woodwork, plastics and even metal shop where I worked on lathes and mills. It was a great introduction to all forms of making.

Early work:

My first job was as a graphic designer for a tv production companies, 121 design, telecoms tv, Hudson Waters, Future power station. Working on a variety of graphic design projects and introducing me to animation, which lead me to a career of both motion graphics and 2d animation.

Due to my product design degree and some 3d modeling skills I got to work on a number of computer 3d projects.

I worked on TV animated adverts, company idents, infomercials, brand awareness and even music videos.

Current work:

After years of staring at a screen I decided it was time to go back to my original passions, making things with my hands. I started training in sculpture, and embracing the beauty of clay and the strong links that spans human history.

Sculpture is at it’s core primaeval, it connects all cultures and all times from modern day to stone age. I have worked with artist as a fabricator and have sculpted for commercial projects, and prototyped for engineers.

Gallery

Go on have a look at my gallery, you know you want to!